P2e shove. The short of it is that prone does exactly what it says in its. P2e shove

 
 The short of it is that prone does exactly what it says in itsP2e shove  That’s not to say that critting a Power Attack with a Fatal weapon doesn’t feel good as hell though!! In the description for the spell Avatar if you look at the entry for Gozreh and Torag, there is a trait labelled "bull rush"

Make a melee Strike. This weapon can be wielded with two hands. If I get targeted by a Dex Saving Throw that targets. Attempt an Athletics check against the target's Fortitude DC. You try to knock a creature to the ground. Leap [one-action] You take a careful, short jump. You lash out at a foe that leaves an opening. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions. 471 4. A 30 minute drive from downtown Victoria and 10 minutes from Swartz Bay, Sidney is connected to Anacortes and the San Juan Islands by Washington State ferries. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. UNICEF YuWaah works with CBSE, schools and students to provide carefully selected courses and opportunities for you. You push a creature away from you. Apply your multiple attack penalty to the Strikes normally. • 3 yr. Source Gamemastery Guide pg. This also shows the. 243 4. ”. You must have space to expand or the spell is lost. Range planetary; Targets 1 creature with whom you are familiar. Curses typically have a single effect that takes place upon a failed saving throw and lasts a specified amount of time, or can be removed only by certain actions a character must perform or conditions they must meet. When you Sustain the Spell, you can move the object an additional 20 feet. Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. You attempt to grab a creature or object with your free hand. Which means you cannot move to the square. Shoving a creature into another creature's space. Power Attack [two-actions] Feat 1. I add Trip to this. Your Level. So, clearly the normal case is to use. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. All normal terrain is difficult terrain to you. Ranged and thrown weapons have a range increment. Image used by permission of Yama Orce. You position your shield to protect yourself. Character standing. 0. If something has proficiency in a skill it can do actions related to that skill (shove, trip, disarm, etc. Sneak [one-action] You can attempt to move to another place while becoming or staying undetected. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a. In most calm water, you succeed at the action without needing to attempt a check. 0. I play mostly Adventures League so the DM isn't allowed to house rule like that. Bastard Sword, Battle Lute, Bladed Hoop, Dwarven War Axe, Earthbreaker, Gada, Gnome Hooked Hammer, Griffon Cane, Katana, Khakkara,. Common games include Gremlin Row, which involves rolling dice and trying to match them, as well as Fishing with Fire, in. Source Core Rulebook pg. Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks. Instead of making an attack roll against the target’s AC, however, a contest occurs between the shover and the target. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). A pretty common suggestion is allowing Shove to pull if you have the creature grabbed/restrained via Grapple. Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. Its strings are finely braided wires that. P2E Social 24h Social 7d ; 1: Axie Infinity Battle and collect fantasy creatures called Axie. This seems like an oversight. The bold part indicates that they can arrest the movement of the shove by grabbing the edge as they are propelled past it. The Fighter is at their best in combat. Shove: Opponent prone but not grappled. Fighter Press. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal. Critical Success You squeeze through the tight space in 1 minute per 10 feet of squeezing. Below you’ll find specifics on how to run certain types of initiative or deal with problems. If you make a cone originate from someone or something else, follow these same rules, with the first square of the cone using an edge or corner of that creature or object’s space instead of your own. . Breeding Card PVP: Live: Yes: NFT: NFT Crypto: 3830 +0. As it has the flourish trait, you can use Flurry of Blows only once per turn. The following creature abilities are listed here because they are shared by many creatures or are highly complex. For instance, players wielding a mace can still attempt a Shove action even if they have a dagger in their other hand. Attempt a check using your unarmed attack modifier against the DC of the effect. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. A creature that fails its save is pulled into the monster’s body. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. Source Core Rulebook pg. Such surprise attacks should be used sparingly, even in dangerous areas. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. RAW you'd have to actually succeed in an Shove action against them and since that's not an opposed roll in pf2 the target doesn't really have the option of willingly failing the check, but afaik there's no rule that prevents someone from allowing someone to move them around so the rules for Dragging may apply ' you might drag an object or creature rather than carry it. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. While you have this condition, you are unconscious . Vs. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. The only way I can see break the grapple in a single action is: Action 1: Start E of C, Shove the Black Pudding North needing a critical success (DC28+10 for a DC38) Shove works a lot easier on. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. Enter Jix, rat-folk rogue thief. You're a thaumaturge, and you work wonders. Heightened (+2) The damage increases by 1d6. You can ride some creatures into combat. This means a Medium creature can move through the space of a Gargantuan creature and a Small creature can move through the space of a Huge creature. An item can have only one fundamental rune of. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. Shoving/tripping a grappling target: what happens to the grappled creature? So the Grappled condition makes the target f lat-footed and i mmobilized. Source Core Rulebook pg. g. With a rush of telekinetic power, you move a foe or something they carry. If it hits and deals damage, you can attempt an Athletics check to Trip the creature. During your turn, you can use actions, and depending on the details of the encounter, you. The fact that PCs are in a group scares away most animals and setting a watch can deter even more attackers. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. Martial arts can be used in any shape, but cannot be used with a natural weapon; Cannot cast from wild shape until level 18 class feature; Pick a question (or bring your own) and have at it!The rules for Sprites (which it is stated are Rare because of their size) are in their own section as well, "You can purchase weapons, armor, and other items for your size with the same statistics as normal gear, except that melee weapons have a reach of 0 for you (or a reach 5 feet shorter than normal if they have the reach trait). Paizo has made every 2e AP easy to run low prep (especially with the Foundry modules). 59%: 2: CryptantCrab PVP centered around artistically designed crabs. I firmly believe that once you start talking about physics in D&D you've gone way far past where a simpler ruling should have just been made. The target must attempt a basic Fortitude save. If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage. You still use your Strength modifier when calculating damage. The abilities that say to apply MAP say "as normal", like Flurry of Blows or Hunted Shot. Material Statistics. Key Ability: CHARISMA. If the water you are swimming in is turbulent or otherwise. Cover applies only if your path to the target is partially blocked. 458 4. Basic actions represent common tasks like moving around, attacking, and helping others. Speed 25 feet Melee [one-action] fighter's fork +20 [] (magical, shove), Damage 3d8+8 piercing Melee [one-action] fist +19 [] (agile, unarmed), Damage 1d10+8 bludgeoning plus Push Ranged [one-action] fighter's fork +18 [] (magical, thrown 20 feet), Damage 3d8+8 piercing Brute Strength Abendego brutes deal an extra 2d8 damage with tridents, and a. You transform into an avatar of your deity, assuming a Huge battle form. Irori air walk; Melee [one-action] unfettered strike ( agile, versatile P or S, finesse, reach 15 feet ), Damage 6d8+6 bludgeoning; Ranged [one-action] wind strike ( range 60 feet ), Damage 6d4+6 bludgeoning. 88 4. 0. The rules for Drugs specifically state that you can voluntarily fail your initial saving throw (but not any others). Requirements You have at least one hand free. Backswing. Power Attack [two-actions] Feat 1. Paizo Design Manager Mark Seifter drops by to answer community questions! In this edition we discuss the Prone condition and if its penalties to Attack Roll. If you critically fail a check to Shove using the weapon, you. Interact. 0. Now the tricky part. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. All-Out Assault, Battle, Covering Fire, Dirty Fighting, Disarm, Elemental Blast, Escape, Feint, Force Open, Grapple, Overwhelming Bombardment, Shove, Strike, Tongue Pull, Trip Bewildering Spellgun, Moonlit. Only by turn 3 are you really using Bestial, the action economy to use it hurts them just as much as Wild Druid or Animal Companion Ranger. Pickup 1. Esoterica. 0. Since this is multiple Strikes, then MAP applies normally to each individual Strike in the chain. Round 2 second round tie action. Basic Actions. Automaton. 개념 자체에 꼭 블록 체인 이 필요한 것은 아니다. 0 When you use a Strike action or make a spell attack, you attempt a check called an attack roll. We would like to show you a description here but the site won’t allow us. 47%: 3: The Sandbox User generated Blockchain Gaming Metaverse. Your shield remains raised until the start of your next turn. * This archetype offers Power Attack at a different level than displayed here. (which are technically not written as. Concentrate. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. Range 30 feet; Targets 1 undead creature. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties. 448 4. 12VDC PS3441B45P P2E-KS32B1 PS3441C45P P2E-KS32B2 24VDC PS3441B49P P2E-KS32C1 PS3441C49P P2E-KS32C2 24V 50/60Hz PS3441B42P P2E-KS31C1 PS3441C42P P2E-KS31C2 120V 60Hz PS3441B53P P2E-KS31F1 PS3441C53P P2E-KS31F2 Kit includes: solenoid, (2) machine screws, (2) self threading screws, (1) gasket, (1) 3-cell. Polymorph. You tap into your inner fury and begin raging. 0. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. Once you’ve Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested. You gain resistance equal to half your level (minimum 1) against all physical damage and you gain a +2 circumstance bonus to saves and DCs against Grapple, Shove, and forced movement. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. 243 4. Cover is relative, so you might simultaneously have cover against one creature and not another. Finesse. You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. 272 4. Critical Success You push your target up to 10 feet away from you. If a creature is entirely behind a wall or the like, you don't have line of effect and typically can't target it at all. ) If you’re undetected by a creature and it’s. At the GM’s discretion, you can attempt to target a creature you can’t. Chapter 9: Playing the Game / General Rules / Specific Checks Attack Rolls Source Core Rulebook pg. You lash out at a foe that leaves an opening. 283 4. Cast [three-actions] material, somatic, verbal. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. Stride [one-action] Move. Longsword. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. Sections0:00 Intro0:22 Disclaimer0:46 How Grappling Works3:29 Ancestry5:07 Backg. 214 4. Other creatures might have an actual fist attack listed. The god of sunshine, healing, and fire damage. Rarely, curses will have stages; these follow the rules for afflictions. Source Core Rulebook pg. A shield can increase your character’s defense beyond the protection their armor provides. 248 2. Success You push your target back 5 feet. 343. I'd say that RAW you can't choose to fail a save/check unless it's specified that you can, but it's something I would allow at my table. Dungeons are rife with devious traps meant to protect the treasures within. This interpretation does take some liberty by treating a shove as a type of fall, but. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. Volley. Shove is a special attack action used to push a creature on an adjacent tile to the ground or away from you. Holding alt will automatically apply the 2nd MAP. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the. All normal terrain is difficult terrain to you. The following creature abilities are listed here because they are shared by many creatures or are highly complex. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it’s engulfed. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. You can move straight down 10 feet for every 5 feet of movement you spend. Small bonuses are extremely meaningful in P2e specifically for this reason. Using a climbing speed unambiguously overrides all rules related to climbing without a climbing speed, and therefore all game features that adjust those rules; eliminating the penalty for climbing without a climbing speed does not replace said rules, but overlaps with them in an ambiguous manner. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with. To use this reaction, you must first prepare to help, usually by using an action during your turn. You can use Aggressive Block or Brutish Shove against a creature up to two sizes larger than you. 580 4. 0. ”. 0. Archives of Nethys. Make a melee Strike with a weapon or unarmed attack. 73. This weapon has a wooden shaft ending in a large, heavy metal head. The 2e feats available to Fighters mean a huge range of character builds are possible. Stride up to half your Speed. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. Round 1 includes taking the opponent down (shove action) and pinning (grapple as a bonus action a la Tavern Brawler after a successful shove). This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. 0. Shove: You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. 73 While the vast majority of shadows are. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Shields. Hands 1. Litheli Cordless Snow Shovel, 20V 12-Inch Battery Powered Electric Snow Thrower, Battery Snow Blower with Auxiliary Handle, with 4. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. 283 4. The target perceives the kelpie as a desirable person (if the kelpie is in humanoid form) or a valuable steed (if the kelpie is in equine form) and must attempt a DC 23 Will saving throw. Grapple or shove cost one attack, so you can still perform an extra attack. Spell 1. Attempt a Thievery check to determine if you successfully Steal the object. I’m brand new to table top games and only a week or two past the tutorial in my first p2e game. The chases subsystem helps you create cinematic scenes where the PCs must quickly. 0. Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. When every individual action counts, you enter the encounter mode of play. Shove: Shove reach. Source Core Rulebook pg. 280 4. Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks. Creatures and objects of different sizes occupy different amounts of space. P2E would require account verification too which would end 99% of botting. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. Scan the high skill and look at the GM screen to see what that skills actions are. You get everything that you need to succeed. This number is particularly relevant for shields because of the Shield Block feat. The target chooses which roll to use the bonus on before rolling. You can Stride after it, but you must move the same distance and in the same direction. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check. Whether you are a knight, mercenary, sharpshooter, or blade. ago. Swallow Whole [one-action] Source Bestiary pg. Forced laborers could become allies or at least informants to PCs who free them. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure. Source Core Rulebook pg. Cantrip 1. If. The third time you attack, and on any subsequent attacks, you take a –10 penalty to. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. That choice sets the Setup Time and the Crafting DC. 0. Just a Quick Tip on how to use the single action Shove in Pathfinder 2e! Let me know if there is anything I missed or a correction! 00:00 - Introduction 00:12 - Shove. Or that beating the DC by some number while swimming could make you faster. General Hazards Adventure-Specific Hazards Weather Hazards. You cloud the target's mind and daze it with a mental jolt. Strongly consider the Fleet feat. Revivify Active Mutagen -> Quick Alchemy (Acid) -> Sticky Bomb -> Throw. No specific ones, but animal companions are for combat and have athletics, stealth, etc. You can instead use the statistics of a 1st-level common simple or. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. 377 4. You attempt to counteract one curse afflicting the target. (EVO) and the most popular game for LIVE casinos, where merchants shove and sell cards in real time in front of the cameras. Where fighters often differentiate themselves by the arms and armor they. Their blades are heavy and they’re between 3 and 4 feet in length. Two-Hand d10: This weapon can be wielded with two hands. The Trip action is an attack, and if you do it via a weapon's trip trait, then the Trip action is an attack made with a weapon. ; Saving Throws: Bad Fortitude Saves, average Will. Duration until the start of your next turn. In the playtest Grapple, Shove, and Trip were base athletics skill uses and Disarm was a trained athletics use. 277 4. $endgroup$Source Bestiary pg. You can Stride after it, but you must move the. It requires Athletics training, but then increases your Athletics to Expert and also grants the Titan Wrestler skill feat. Each level grants greater skill, increased. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. Alternatively, hammer and flail group weapons have prone as a crit spec, and most flails have Trip. 31 4. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive. Shove someone into (or out of!) flanking. You're tired and can't summon much energy. Attempt an Athletics check against your target's Fortitude DC. Interact [one-action] You use your hand or hands to manipulate an object or the terrain. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. Two moves. Holding Ctrl while clicking on the macro will apply the 1st MAP. However, unarmed attacks aren’t weapons, and. Attacks with these weapons work normally up to that distance. You're tied up and can barely move, or a creature has you pinned. So what other games call “natural weapons,” like jaws, claw, and tail attacks, P2e considers unarmed attacks. Crits are still swingy, but can also be *earned* which I think is a great. Shove is common for forced movement to break grapple. Many of the martial classes can get an opportunity attack through feat at around 6~8. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. Diseases and poisons are types of afflictions, as are curses and radiation. Critical Success The creature is unaffected and is temporarily immune to Captivating Lure for 24 hours. Inventor feat, skill feat. There's trade offs for sure, but there's enough difference to make it worth considering over a full career. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. For simplicity’s sake, we’ll list the feats available in the core rules below, then look at some of our favourite feats in more detail. Move to draw strap/cuffs, action is tie attempt (second successful grapple to become restrained). Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. 242 4. Successfully counteracting an effect ends it unless noted otherwise. Your dying condition increases. You carefully move 5 feet. Distance is not tied to a concept of force and making that assumption greatly complicates things if you start applying it mechanically. Movement rules say "Whether a creature is a friend or an enemy, you can't willingly end your move in its space". The Shove action can force a creature to move. Restrained. Bubonic Plague Disease 3. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. Source Core Rulebook pg. Your mount acts on your initiative. Source Core Rulebook pg. Hands 1. Stand, raise hands and celebrate as a move action. 283 4. Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar. Bull: Shove is neat, but very situational. A curse is a manifestation of potent ill will. The creature who is shoving makes a Strength (Athletics) check (roll a d20 and add your Athletics modifier) and the. Assessment of Assurance. Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. Your attacks against targets that are at a distance within the range listed take a –2 penalty. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. You're tied up and can barely move, or a creature has you pinned. You can Take Cover while prone to hunker down and gain greater cover against ranged attacks, even if you don't have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed). Their empires contained countless mortal slaves treated as little more than cattle. 2) a grappler with only 5-foot reach. Paizo provided a good amount of background. Stride twice. Critical Success The target falls and lands prone and takes 1d6 bludgeoning. In the description for the spell Avatar if you look at the entry for Gozreh and Torag, there is a trait labelled "bull rush". Hit Points: 8 plus your Constitution modifier. 630. Source Core Rulebook pg. Even if the DM says the bonus action shove is after attacking, it's still good for the party. . Scythe. 0. Sudden Charge [two-actions] Feat 1. Doing so changes its weapon damage die to the indicated value. View all types of animals and gear. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. 0. Your character’s expertise in a skill comes from several sources. Source Core Rulebook pg. Take the DC from Table 1. You try to knock something out of a creature’s grasp. Some spells allow you to directly target a creature, an object, or something that fits a more specific category. 0. A normal shove will only push them 5 feet, which wouldn't result in damage anyway under that rule. I'm trying to work out the exact course of events regarding a creature shoving another creature (A) into a third. Abilities gained at higher levels list the levels at which you gain them next to the features' names. The two-handed trait gives you a bonus when you wield a weapon with two hands, but you can wield any weapon in two hands, and that is sufficient to use any weapon with an ability that requires it to be wielded in two hands. Crits are still swingy, but can also be *earned* which I think is a great. If the target uses the bonus, the spell ends. Effect The monster automatically Grabs the target until the end of the monster's next turn. Note that the immobilized condition is only applied to the grappled creature, not the grappler. The first is. Grapple [one-action] Attack. The following rules cover the use of firearms and includes the firearms and ammunition types available. My justification is that the voluntary action “Drop Prone” is a move action, so for purposes of breaking grapple (and because it seems logical to me) I treat a creature that is knocked prone as losing the grapple. Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. The first indication of the disease is a telltale swelling of glands.